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Dinosaurs Lair

My first creature sculpt, three years ago, was a dinosaur, so I wanted to see how much progress I have made since a time that seems so long ago. In short I am very happy with the result aldought in the end I see some things that I should have done differently, like remeshing the scales at the end of the mouth so that they don't stretch when deformed.
This was also the first time I fully textured an asset in Mari and I absolutely love the node based workflow. I also used Substance painter for normal, curvature and AO map baking.
The model was sculpted in Zbrush and rendered in Blenders Cycles. The remeshing, rigging and animation was also done in Blender.